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谁给我个可以用的神圣纪事修改器啊比如所有技能无敌满级很多金钱啊等等那位哥们发过来啊

谁给我个可以用的神圣纪事修改器啊比如所有技能无敌满级很多金钱啊等等那位哥们发过来啊

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谁给我个可以用的神圣纪事修改器啊比如所有技能无敌满级很多金钱啊等等那位哥们发过来啊

修改目标文件:\scripts\server\balance  修改前请先备份balance  ZRareExpectation15 = 2,  ZRareExpectation14 = 6,  ZRareExpectation13 = 14,  ZRareExpectation12 = 16,  ZRareExpectation11 = 24,  ZRareExpectation10 = 34,  ZRareExpectation09 = 46,  ZRareExpectation08 = 58,  ZRareExpectation07 = 72,  ZRareExpectation06 = 88,  ZRareExpectation05 = 106,  ZRareExpectation04 = 124,  ZRareExpectation03 = 144,  ZRareExpectation02 = 166,  ZRareExpectation01 = 456,  ZRareExpectation00 = 1000  对应稀有级别物品的出现概率,把最上面3项的数字改成1000,把00—13的数字全改成0,这样掉的就全是暗金装和绿色套装,想见白版装备都难  ZRareBasepoints15 = 1350,  ZRareBasepoints14 = 1320,  ZRareBasepoints13 = 1290,  ZRareBasepoints12 = 1260,  ZRareBasepoints11 = 1230,  ZRareBasepoints10 = 1200,  ZRareBasepoints09 = 1175,  ZRareBasepoints08 = 1150,  ZRareBasepoints07 = 1125,  ZRareBasepoints06 = 1100,  ZRareBasepoints05 = 1080,  ZRareBasepoints04 = 1060,  ZRareBasepoints03 = 1040,  ZRareBasepoints02 = 1020,  ZRareBasepoints01 = 1000,  ZRareBasepoints00 = 750,  对应稀有级别物品的主属性(武器=攻击力,防具=护甲值),数值x10,都会x10倍效果,改到x100,掉落物品的主属性都会x100倍,以此类推  ZRareBonusamount14 = 4,  ZRareBonusamount13 = 4,  ZRareBonusamount12 = 4,  ZRareBonusamount15 = 4,  ZRareBonusamount11 = 3,  ZRareBonusamount10 = 3,  ZRareBonusamount09 = 3,  ZRareBonusamount08 = 2,  ZRareBonusamount07 = 2,  ZRareBonusamount06 = 2,  ZRareBonusamount05 = 1,  ZRareBonusamount04 = 1,  ZRareBonusamount03 = 0,  ZRareBonusamount02 = 0,  ZRareBonusamount01 = 0,  ZRareBonusamount00 = 0,  对应稀有级别物品附加属性数量  RangeClearFOW = 600,视野范围,改大后可以提高地图探索度,跑少很多路  DropMaxRandomRare = 13,  DropPowerupRare = 4,  这个不是提高稀有物品掉率,而是提高物品稀有程度,2项都设成13后,掉落的药水和宝石等100% 会变成暗金物品,但效果没变,就是卖掉可以得到许多钱,但同样地你去商店买暗金药水也得用许多钱...  IsUsableByHero = 700, 是否英雄可用,改高了掉的就都是你本职用的东西(不要超过1000,不然只掉武器和戒指,没衣服)  IsRuneForHero = 400, 是否掉本职业符石 1000上限  SkillGroupPoints = 5, 进阶技能需要的前置点,改成0就可以直接学习进阶技能,比如双持武器就不需要学前面的武器技能了  QuestExplow = 任务所给的最小经验  QuestGoldlow = 任务所给的最小金钱  QuestGoldmax = 任务所给的最大金钱  QuestExpmax = 任务所给的最大经验  喜欢任务的稍微修改高些不至于跑2小时任务比打怪10分钟来的慢这种事  MP_experience = {100000,115000,132500,155000,182500}, 打怪经验值倍数  ExpTeamBonus = 1333, 组队经验奖励  NORMAL_STANDARD = 350, 普通怪物的掉宝率 1000上限  NORMAL_RUNE = 15, 普通怪物掉符石的几率 符石就是学技能的那个东西,1000上限  CHAMP_STANDARD = 700, 怪物首领的掉宝率 首领就是看小地图上深红色的怪,1000上限  CHAMP_RUNE = 45, 首领掉符石的几率,1000上限  BOSS_STANDARD = 1000, Boss 的掉宝率 1000上限  BOSS_RUNE = 600, Boss 掉符石的几率,1000上限  EXTRAGOLD = 0, 掉金钱的倍数,0 = 普通 100 就是增加 100% = 双倍,以此类推  EXTRAPOTION =0, 掉药水的倍数,同上  EXTRARUNE = 0, 掉符石的倍数,同上  Trader_Item = 2300, 商人出售武器.防具及珠宝的等级和数量,不要超过8000 否则会死机  Trader_Many = 10000, 商人出售物品的数量,这个改高了出售的物品就多了 建议30000左右,再高就会看不见商人卖神器栏的宝石  Trader_SpecialOffer = 0, 商人出售高级装备的几率,就是金色以上的物品,1000上限  Well_Potion = 1000, 掉比自己级别高的药水的几率,无需修改  QUEST_UNIQUE = 0, 通过任务报酬得到高级道具的几率 1000上限  SUBFAMDROP_LOWCHANCE = 10, 掉低级宝石,低级炼金材料的几率,1000上限  SUBFAMDROP_HIGHCHANCE = 100, 掉高级宝石,高级炼金材料的几率,1000上限  SwapRune_One = 125000, 用1个本职符石交换金钱  SwapRune_Two = 25000, 用2个本职符石交换金钱  SwapRune_Three = 5000, 用3个本职符石交换金钱  SwapRune_Four = 500, 用4个本职符石交换金钱  SwapRune_Foreign = 1500, 用其他职业符石交换金钱  ForgeSlot_BronceFactor = 1000, 锻造普通槽效果加成数值,1000就是不变,2000就是2倍效果  ForgeSlot_SilverFactor = 1070, 锻造白银槽效果加成数值,同上  ForgeSlot_GoldFactor = 1150, 锻造黄金槽效果加成数值,同上  TopLevelCalc = 200, 这个不是等级上限,是难度系数,改成999,所有的装备都成了垃圾,抗性也少得可怜。改到1,装备超BT,比直接修改装备的基础数值还要BT  下面是老版本的  打开 安装目录\scripts\server\balance.txt  里面有各种暴率、小任务经验、任务获得金钱等的修改。  SwapRune_One = 125000,  SwapRune_Two = 25000,  SwapRune_Three = 5000,  SwapRune_Four = 500,  以上几个数值都改成1的话,换技能就不用那么费钱了。  ZRareExpectation15 = 2,  ZRareExpectation14 = 6,  ZRareExpectation13 = 14,  ZRareExpectation12 = 16,  ZRareExpectation11 = 24,  这些改成1000,高级装备获得很容易  NORMAL_STANDARD = 350,  NORMAL_RUNE = 15,  CHAMP_STANDARD = 700,  CHAMP_RUNE = 45,  BOSS_STANDARD = 1000,  BOSS_RUNE = 600,  这些数值控制打怪之后掉出装备和符石的数量,改大一点,怪物变喷泉。  EXTRAGOLD = 0,  EXTRAPOTION = 0,  EXTRARUNE = 0,  这三个是金钱、药水、战利品的掉出量,0代表普通  QuestExplow = {20,25,30,40,50},  QuestGoldlow = {25,30,35,40,50},  各个难度下小任务所获得的最低经验和金钱,想做一个任务就升100级?改这个吧!  QuestGoldmax = {3025,4030,5035,6040,8050},  QuestExpmax = {4020,5025,6030,8040,10050},  各个难度下小任务获得的最高经验和金钱,和上面的一起改。  Trader_Item = 2300, 商店提供的装备等级和数量  Trader_Many = 10000, 商店提供的物品(如药水)的数量  Trader_SpecialOffer = 0,商店提供高级装备的概率,0为普通